using Lockstep.Game;

namespace Lockstep.Game {
    public partial class Enemy : IAfterBackup {public void OnAfterDeserialize(){}}
    public partial class Player : IAfterBackup {public void OnAfterDeserialize(){ }}
    public partial class EnemySpawner : IAfterBackup {public void OnAfterDeserialize(){ }}

    public partial class PlayerSpawner : IAfterBackup { public void OnAfterDeserialize() { } }

    public partial class HomeMapItem : IAfterBackup { public void OnAfterDeserialize() { } }

    public partial class BrickMapItem : IAfterBackup { public void OnAfterDeserialize() { } }

    public partial class BarrierMapItem : IAfterBackup { public void OnAfterDeserialize() { } }

    public partial class WaterMapItem : IAfterBackup { public void OnAfterDeserialize() { } }
    public partial class GrassMapItem : IAfterBackup { public void OnAfterDeserialize() { } }

}